Protosigils
1. Prelude: 12 Protosigils
2. An attempt to define a Sigil
In this early stage of notating Gesture, the so-called "sigil" is perhaps the most important component. It is the part that conveys the value of the Gesture at that point in time.
"Sigil" is a working term at the moment. I like the associations that come to mind when I use it. It may come to be that what I refer to as the entire "Gesture Glyph" may become the "Gesture Sigil". Going to see what happens naturally. But today, the Sigil is the scalar value component of the Gesture.
(Rune perhaps? I like the sound of rune. Runes inside of sigils.)
A sigil sits at the center of the glyph. It is the largest component, given a 16x16 area of pixels. The convention at the moment will be to treat this as a 7x7 area of tiles with a 1px margin around it.
For now, constructed sigils will follow the rules of basic Square Kufic calligraphy. I very much enjoy the aesthetic of Kufic, and think it's beauty would be quite applicable to 1-bit pixel art and tesselations (the medium of Gesture notation).
Kufic rules state that there must be a balanced amount of black and white tiles in every area. As a result of this, there are 4 2x2 tile combinations that cannot exist: all black, all white, and diagonals/checkerboard (2 combinations).
3. Some Notes For Those Protosigils
There's not too much more to say about these so-called "protosigils". My first instinct, similar to the L Glyphs, was to think about numbers, since those are useful for representing sets of things like pitches. The first eight sigils were inspired by the chinese numbers 1-8. The last 4 were done earlier: a center-oriented diamond, exploring asymmetry, asymmetry and texture, and a simple nested box.
These were all sketched by hand initially, which forces one to move slower. It's definitely a different feeling working by hand.
4. Tangled Code
The image above was generated using the code below. This is the first time an attempt has been made to re-use code in gestlings. This marks the debut of the loadtiles utility, which in the future will be quite helpful in designing the core runeset (sigilset? glyphset? the terminology is fluid at the moment).
The re-usable code that may be extracted from this later
is the gen-tilemap
code, a wrapper around loadtiles
that does the extra step of saving it to a new btprnt
buffer.
(do
(def loadtiles-file (dofile "loadtiles/loadtiles.janet"))
(def loadtiles ((loadtiles-file 'loadtiles) :value))
(defn gen-tilemap [filename gw gh ncols nrows]
(def buf
(loadtiles filename gw gh ncols nrows))
(def w (* ncols gw))
(def h (* nrows gh))
(def bp (btprnt/new w h))
(btprnt/drawbits
bp buf
@[0 0 w h]
0 0 w h
0 0)
bp)
(def tilemap (gen-tilemap
"protosigils/protosigils.txt"
7 7 3 4))
(def total-width 256)
(def total-height 256)
(def bp (btprnt/new total-width total-height))
(def main @[0 0 total-width total-height])
(def center (btprnt/border bp main 24))
(btprnt/outline bp center 1)
(defn draw-sigil [bp center pos]
(def gridbox
(btprnt/grid bp center 3 4 (pos 0) (pos 1)))
(def gridbox-center (btprnt/centerbox bp gridbox 32 32))
(btprnt/outline bp gridbox-center 1)
(btprnt/tile bp tilemap gridbox-center
2 2
(pos 0) (pos 1) 7 7 4 1))
(for y 0 4
(for x 0 3
(draw-sigil bp center @[x y])))
(def chicago_12 (btprnt/macfont-load "fonts/chicago_12"))
(btprnt/macfont-textbox
bp chicago_12
main
8 (- 256 17) "protosigils" 1)
(bpimg bp "protosigils")
(btprnt/del bp))